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This creature is in the The Undead class. Zombie
500 Hit points
280 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-130), Distance Life Drain (15-24) Mana Drain (14-23), Death Hit (30-49). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
203 hp per turn |
Immune To: |
Death, Energy, Ice, Earth, Drown, Life Drain, Paralysis, Drunkenness |
Strong To: |
Fire (-50%) |
Neutral To: |
Physical, Holy |
Weak To: |
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Sounds: |
"Mst.... klll...."; "Whrrrr... ssss.... mmm.... grrrrl"; "Dnnnt... cmmm... clsrrr...."; "Httt.... hmnnsss...". |
Behavior: |
Zombies fight to the death and are more dangerous than Crypt Shamblers. |
Field Notes: |
None. |
Location: |
Cemetery Quarter, Vampire Castle, Treasure Island. |
Strategy: |
Knights should attack on full attack to kill them before they can drain your mana. When facing more than three, try to reposition yourself so only two of them can attack you. These monsters drop enough loot that can be sold to make hunting them with 75/75+ skills worthwhile. Stealth Rings may be useful to kill them when there are three or more.
Paladins should keep distance and kill it like a Demon Skeleton, however keep an eye on your mana as you may die if it drops too low. Bringing some health potions is recommended.
Mages would have the worst time hunting, as they're immune to most elements and resistant to fire, if you do wish to hunt them it's a good idea to summon two demon skeletons, as they won't take much damage and let them do the work. You can add support them from the back using Explosion runes to speed the kill.
It is recommended that you use your mana as often as you can because it will be wasted by mana drain. |
Loot: |
0-64 gp, Mace, Brass Helmet, Halberd, Steel Helmet, Battle Hammer, Rusty Armor (Common), Half-Eaten Brain (semi-rare?), Mana Potion (rare), Simple Dress (rare), Life Ring (rare) (Create loot statistics) |
See also: Creatures.
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