Tibia Wiki
Registrarse
Advertisement
Wyrm
This creature is in the Reptiles class.
Wyrm

1825 Hit points
1550 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-235), Self-Healing, Energy Wave (a bit longer than human Fire Wave, 130-200), Yellow Energy Berserk (100-220), Heavy Magic Missile (100-125), Smoke Beam (4 SQM long, does Life Drain, 98-145), yellow musical notes on itself.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 500 hp per turn
Immune To: Energy, Life Drain, Invisibility, Paralysis
Strong To: Fire (-20%), Earth (-75%)
Neutral To: Physical, Holy, Drown?
Weak To: Death (+5%), Ice (+5%)
Sounds: "GRROARR"; "GRRR".
Behavior: Runs on low health.
Field Notes: New creature as of Summer Update 2008.
Location: Drefia (after the Medusa Shield Quest room), on hill north of Darashia here, west of Minotaur Pyramid here, Arena and Zoo Quarter, beneath Fenrock and Vandura Mountain in Liberty Bay.

Wyrm Cave in Darashia:

Strategy: Be aware of the waves and beams the wyrm uses, avoid them by standing diagonal. Be careful while running away from this creature, because two of them can send you to your temple. If you are stopped, you must heal with health above 350.

They don't deal very high combos, but they are stronger and faster than normal dragons.

Mages should use Death Strike or Ice Strike. Druids could use Hailstorm Rod or Underworld Rod, while Sorcerers could use Wand of Voodoo. A mage can kill a wyrm alone at level 60, without Mana Shield and healing when necessary.
Paladins can easily run these as they would a dragon, but beware of luring other wyrms on yourself.
Knight should treat them like weak Dragon Lords. With around 80/75 and at least 800 hp, you should be able to hunt them using only Mana Potions and exura. If you face two at a time, it may be a good idea to run in circles around one so the other cannot hit you. Their melee is often weak and their defence poor, so it's best to fight them in full attack with a good 2 handed weapon like an Avenger, make sure to bring them down quick, as their healing can be quite annoying.

It's a good idea to use Strange Talisman or Lightning Pendant to reduce the Energy Damage by 10%/20%. Lightning Set is recommended as well because it has no charges.
Loot: 0-228+ gp, 0-10 Burst Arrows, 0-3 Dragon Hams, Strong Health Potion, Strong Mana Potion, Crossbow, Wyrm Scale, 0-3 Small Diamonds (semi-rare), Wand of Draconia (semi-rare), Lightning Pendant (rare), Focus Cape (rare), Wand of Starstorm (rare), Hibiscus Dress (rare), Shockwave Amulet (very rare), Dragonbone Staff (very rare), Composite Hornbow (very rare). (Create loot statistics)
See also: Creatures.
Creature Types of Tibia
Creature Types
of Tibia

Amphibians
Frogs
Frogs Quara
Quara
Arthropods
Arachnids
Arachnids Insects
Insects
Crustaceans
Crustaceans
Demons
Demon Lords
Demon Lords The Ruthless Seven
The Ruthless Seven
Demons
Demons Triangle of Terror
Triangle of Terror
Elementals
Bio-
Bio- Geo-
Geo-
Cryo-
Cryo- Hydro-
Hydro-
Electro-
Electro- Pyro-
Pyro-
Elemental Lords
Elemental Lords Blobs
Blobs
Humans
Amazons
Amazons Outlaws
Outlaws
Barbarians
Barbarians Pirates
Pirates
Monks
Monks Sorcerers
Sorcerers
Necromancers
Necromancers Voodoo Cultists
Voodoo Cultists
Humanoids
Dwarves
Dwarves Goblins
Goblins
Elves
Elves Orcs
Orcs
Giants
Giants Trolls
Trolls
Hybrids
Chakoyas
Chakoyas Minotaurs
Minotaurs
Dworcs
Dworcs Misc
Misc
Magical Creatures
Bonelords
Bonelords Shapeshifters
Shapeshifters
Djinn
Djinn
Mammals
Apes
Apes Felines
Felines
Artiodactyls
Artiodactyls Glires
Glires
Bears
Bears Misc
Misc
Canines
Canines Mutated Mammals
Mutated Mammals
Elephants
Elephants
Misc
Annelids
Annelids Bosses
Bosses
Arena Bosses
Arena Bosses Event Creatures
Event Creatures
Birds
Birds Traps
Traps
Reptiles
Dragons
Dragons Misc
Misc
Lizards
Lizards Serpents
Serpents
The Undead
Ghosts
Ghosts Skeletons
Skeletons
Pharaohs
Pharaohs Undead Humanoids
Undead Humanoids
Advertisement