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Werewolf
This creature is in the Mammals class.
Werewolf

1955 Hit points
1900 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-350), Life Drain Berserk looks like red musical notes (0-165+), Summons 2 War Wolves at once (white notes), Turns you into a Werewolf (blue notes), Reduces the shielding and fighting skill in approximately 35%, Self-Healing (green shimmer), Haste (purple notes).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 515+ (without summons), 615+ (with summons) hp per turn
Immune To: Invisibility, Paralysis.
Strong To: Physical (-10%), Death (-1%?), Energy (-5%), Earth (-65%)
Neutral To: Drown?, Life Drain?
Weak To: Holy (+5%), Fire (+5%), Ice (+5%)
Sounds: "BLOOD!"; "HRAAAAAAAAAARRRRRR!".
Behavior: Werewolves run in low health.
Field Notes: None.
Location: Vampire Castle on Vengoth.
Strategy: Try to kill its summons first as they can nearly double the damage to a Player if their shielding is broken. Since Werewolves can respawn War Wolves again very fast the best idea is to use Ice Wave or Fire Wave by mage, while knight is blocking.
Loot: 0-225 gp, Brown Mushroom, Mace, Plate Shield, Rusty Armor (Semi-Rare), Werewolf Fur, Plate Legs (semi-rare), Strong Health Potion (semi-rare), Wolf Paw (semi-rare), Troll Green (semi-rare), Halberd (semi-rare), Ultimate Health Potion (semi-rare), Berserk Potion (rare), Stone Skin Amulet (rare), Time Ring (rare), Platinum Amulet (rare), Relic Sword (very rare), Epee (very rare), Bonebreaker (very rare), Dreaded Cleaver (very rare). (Create loot statistics)
See also: Creatures.
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