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This creature is in the Humans class. Thief (Creature)
60 Hit points
5 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-32+) |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
32+ hp per turn |
Immune To: |
Invisibility |
Strong To: |
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Neutral To: |
Physical?, Holy?, Death?, Fire?, Energy?, Ice?, Earth?, Drown?, Life Drain? |
Weak To: |
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Sounds: |
"You dare stealing from us?"; "Intruder! Get him!"; "Alarm!"; "Don't let him escape!". |
Behavior: |
They sleep in cots. Will spot you when you move up close, and chase you away. They can move objects and can't be pushed. |
Field Notes: |
New creature after Winter Update 2007. |
Location: |
Thieves' hideout during Nomads Land Quest, Former Trade Quarter during Top of the City Quest. |
Strategy: |
Keep your distance from their windows, and don't walk into the garbage they left behind. |
Loot: |
None. (Create loot statistics) |