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The Noxious Spawn
9500 Hit points
6000 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-250+), Poison like wave (0-550?), Musical wave (0-550?), Paralyze Ball, Self Healing, Worm Mutation. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
0-1350+ hp per turn |
Immune To: |
Invisibility. |
Strong To: |
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Neutral To: |
Physical?, Holy?, Death?, Fire?, Energy?, Ice?, Earth?, Drown?, Life Drain? |
Weak To: |
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Sounds: |
"I bring you deathhhh, mortalssss". |
Behavior: |
Runs away in low health |
Field Notes: |
It is the Serpent Spawn boss.
<spoiler>Part of the Killing in the Name of... Quest.</spoiler> |
Location: |
In a deeper Banuta through a teleporter. |
Strategy: |
This boss heals alot more than the normal serpent spawn. Also his waves and his beams are stronger than the normal ones, so you should stay diagonal to it. Knights should use Fierce Berserk and Blood Rage while avoiding waves and beams. Paladins should use Assassin Stars and Holy Missile while running around in the room. Druids and Sorcerers should use mana shield and Sudden Death Runes while running around in the room, from level 130 on you don't have to use mana shield. |
Loot: |
0-4 Great Mana Potion, 0-5 Platinum Coins, 0-100 Assassin Stars, 0-29 Power Bolts, Green Mushrooms, Medusa Shield, Noble Axe, Life Ring, Mercenary Sword, Claw of 'The Noxious Spawn' (semi-rare) (Create loot statistics) |
See also: Creatures.
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