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Spirit of Water
This creature is an arena boss in the Elementals class.
Spirit of Water

1517 Hit points
850 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-400), Self Healing, small Poison Storm, Poison Missile (0-121+), Water Explosion (150-300), Throws Snowball (Does energy damage(0-174+)).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 995 hp per turn
Immune To: Fire, Ice, Invisibility
Strong To: Physical (-30%?), Holy (-50%?)
Neutral To: Death?, Earth?, Drown?, Life Drain?
Weak To: Energy (+10%)
Sounds: "Blubb".
Behavior: Extremely fast, Fights until death in close combat.
Field Notes: Boss of Scrapper level Pit #9.
Next #10.
Location: In Svargrond Arena.
Strategy: For all vocations it is wise to use a Helmet of the Deep since this will lower/block the Water Explosion damage.
Mages: Use Magic Shield and kill with SD as fast as you can, or you will be dead very quickly. May be a good idea to use 1-3 SSA to make your mana last longer.
Knights: Melee and Exori trying to keep your HP constantly full.
Paladins: Use a Shield and Ethereal Spear, bring plenty UHs.
Loot: Nothing. It turns into ashes that vanishes quickly afterwards. (Create loot statistics)
See also: Creatures.
Ferumbras
Creature Types
of Tibia

Amphibians
Green Frog
Frogs Quara
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Demon Lords The Ruthless Seven
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