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Spectre
This creature is in the The Undead class.
Spectre

1350 Hit points
2100 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-270) poisons you, Great Musical Bomb causes Drunkenness, Mana Drain (100-400), Life Drain (300-550), Sparkle Drowning Bomb (20 hp / 20 turns), Self-Healing (500+hp at a time), Haste.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 820 hp per turn
Immune To: Death, Earth, Drown, Life Drain, Drunkenness, Invisibility, Paralysis.
Strong To: Physical (-90%), Ice (-1%)
Neutral To: Holy
Weak To: Fire (+8%), Energy (+8%)
Sounds: "Revenge ... is so ... sweet."; "Life...force! Feed me your... lifeforce"; "Mor... tals!".
Behavior: Flees at very low health, but returns quickly after it heals itself.
Field Notes: This creature, despite it's lack of health, has deadly attacks which can deal enough damage to give you a free trip back to the Temple.
Location: Pits of Inferno, The Crystal Caves and The Soul Well in The Inquisition Quest, as well in Vengoth.
Strategy: A Sorcerer or Druid with 110+ level can use Energy Strike to solo a Spectre easily. Dwarven Ring is recomned, as it causes Drunkenness a lot (if you don't want to use it be sure to not to run in their Great Musical Bomb). Higher level Sorcerers (160+) can use Rage of the Skies to kill many at once as you can kill a Spectre by 2 hits. Note: it is posible to hunt them in inquisitions at level 110 as sorc if you get a friend making the hands runing away and clean the hffs. if you do so try only get 1 spectre and use normal energy strike. Really good exp and big profit is possible even at low level.
Loot: 0-300 gp, 0-7 Platinum Coins, 0-2 Blank Rune, Lyre, Wand of Cosmic Energy, Soul Orb, Demonic Essence (semi-rare), White Piece of Cloth (semi-rare), Shiny Stone (semi-rare), Silver Brooch (rare), Death Ring (rare), Relic Sword (rare), Great Mana Potion (rare), Stealth Ring (very rare), Shadow Sceptre (very rare), Demonbone Amulet (very rare). (Create loot statistics)
See also: Creatures.
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