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Avances y RegeneraciónEditar

Avances por nivelEditar

Con cada nivel, cada jugador recibe un incremento en Capacity, Hitpoints máximos, y Mana máxima.

Con cada nivel un sorcerer gana:

RegeneraciónEditar

Cada momento que pasa, cada character, regenera los puntos de vida (HP) y el mana perdido, este tiempo es largo, por eso necesitan comer recientemente (mirar la pagina de Regeneration para mas información).


Los Sorcerer regeneran:

Los Master Sorcerer regeneran:


PromociónEditar

Cuando un Sorcerer alcanza el nivel 20, el puede comprar la "Promotion" i hacerse Master Sorcerer con sus beneficios. Leer la pagina Promotion para mas información.

Consejos y TrucosEditar

Todas las vocaciones deberían usar sus fortalezas para su propio beneficio. Por ejemplo, seria inutil para un knight intentar hacer dinero haciendo runas. Es mejor usar los aspectos unicos de cada vocacion para tu ventaja.

Haciendo DineroEditar

  • Vende Runas. Sorcerers pueden hacer grandes cantidades de dinero como proveedores de distintos tipos de runas, especialmente Fireball y Great Fireball. Sorcerers tambien son la unica vocacion capaz de hacer Sudden Death runes. A causa del nivel requerido para crearlas, Sudden Death runes se pueden vender por un alto precio.
  • Ofrecer servicios de Hell's Core o Rage of the Skies. Debido a que los Sorcerer cuentan con hechizos de gran daño, cuando alcanzes el nivel requerido para el hechizo Hell's Core o Rage of the Skies, tu presencia sera muy valiosa en una larga caza o en una quest complicada. Con el hechizo Rage of the Skies es incluso posible matar un Dragon con un solo uso, y el hechizo daña a todas las criaturas en un larga zona. Incluso ayudando en una quest que ya hayas realizado, podrías cobrar una buena cantidad de dinero por prestar tu ayuda para completar el quest.
  • Invoca criaturas para que otros las convenzan. Puedes cobrar una cuota por invocar criaturas para que un Paladin las convenza. Como los Paladines no pueden utilizar el hechizo Summon Creature, tu puedes invocar una criatura para ellos, y si ellos tienen la suficiente maná, ellos pueden usar una runa de Convince Creature para tomar el control de la criatura y que esta les ayude en su cazeria.

Gaining ExperienceEditar

  • Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, and you may need to pay the blocker for their services, but you will gain more experience than would otherwise be possible.
  • Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Wand.
  • Use Defensive Fighting when you are hunting with Wands. Changing your fighting mode will not affect the damage that your wands will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks.
  • Use your surroundings. Since most Wands cannot attack as far away as a Bow or Crossbow that Paladins use, sorcerers need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.

Advancing Your SkillsEditar

Magic LevelEditar

  • Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
  • Use Wands to hunt. Using wands uses mana. A Master Sorcerer can regenerate mana as fast as the Wand of Vortex will use it, so they can potentially "train" their magic level by attacking creatures with this wand.
  • Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your wand is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
  • Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dying, use Light Healing, Intense Healing and Ultimate Healing spells instead.
  • Sleep on a bed. If you have a premium account and a house, and also own more characters, it's strongly recommended to make your sorcerer sleep with a full stomach when you're not playing it, this will grant you "free" mana you otherwise wouldn't regenerate offline, it might not seem as much, but doing this constantly will be a big help for your magic level, make sure to have some blank runes nearby for when you need to deplete your mana bar.

Additional InformationEditar

Related PagesEditar

Pages of Particular Interest to SorcerersEditar

Creatures

Hunting

Vocation

Equipment

NPCs

Instant Spells Editar

Name Words Prem Mana Level Price Type Effect
Antidote exana pox no 30 10 150 Healing Cures poison.
Cancel Invisibility exana ina yes 200 26 1600 Support Makes invisible creatures/players visible again.
Creature Illusion utevo res ina "creature" no 100 23 1000 Support Turns you into a certain creature for three minutes.
Death Strike exori mort yes 20 16 Attack
Enchant Party utori mas sio yes Varies 32 4000 Support The Enchant Party spell enables sorcerers to raise the magic level of themselves and their party members by 1, it lasts for 2 minutes. In order for it to work, there has to be at least one party member in the area of effect, not counting the spell caster.
Enchant Staff exeta vis yes (requires promotion) 80 41 2000 Supply Enchants a Staff (10/25) to an Enchanted Staff (39/45) for 60 seconds.
Energy Beam exevo vis lux no 40 23 1000 Attack Electrified Icon.gif Shoots a 5 tile long beam in front of the caster.
Energy Strike exori vis yes 20 12 Attack
Energy Wave exevo vis hur no 170 38 2500 Attack Electrified Icon.gifShoots an energy attack in a large area in the direction the caster is looking.
Find Person exiva "NAME" no 20 8 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Fire Wave exevo flam hur no 25 18 850 Attack Burned Icon.gif Shoots a fire attack in the shape of a cone in the direction the caster is looking.
Flame Strike exori flam yes 20 14 Attack
Great Energy Beam exevo gran vis lux no 110 29 1800 Attack Electrified Icon.gif Shoots a strong beam 8 squares infront of caster.
Great Light utevo gran lux no 60 13 500 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Haste utani hur yes 60 14 600 Support Increases Speed. (Consult the Formula page to determine the enhancement.) Duration is 33 seconds. Cures paralysis.
Hell's Core exevo gran mas flam yes 1200 60 8000 Attack Burned Icon.gif Makes a big explosion around the caster.
Ice Strike exori frigo yes 20 15 800 Attack Freezing Icon.gif Causes Ice Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Intense Healing exura gran no 70 20 350 Healing Restores a medium amount of health to the target. (Cures paralysis.)
Invisible utana vid no 440 35 2000 Support Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds.
Levitate exani hur up
exani hur down
yes 50 12 500 Support Permits vertical movement via levitation, up or down one level.
Light utevo lux no 20 8 100 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Light Healing exura no 20 9 170 Healing Restores a small amount of health. (Cures paralysis.)
Magic Rope exani tera yes 20 9 200 Support Teleports you up through a hole when you are standing in a rope spot.
Magic Shield utamo vita no 50 14 450 Support Damage taken reduces Mana instead of Hit Points. Duration is 3 minutes, 20 seconds.
Rage of the Skies exevo gran mas vis yes 650 55 6000 Attack Electrified Icon.gif Calls a huge thunderstorm that causes energy damage, larger than Hell's Core by one sqm in all directions, but weaker.
Summon Creature utevo res "creature name" no varies 25 2000 Summon Summons a creature to help you.
Terra Strike exori tera yes 20 13 800 Attack Poisoned Icon.gif Causes earth damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Ultimate Healing exura vita no 160 20 1000 Healing Restores a large amount of health to the target. (Cures paralysis.)
Ultimate Light utevo vis lux yes 140 26 1600 Support Fills the dark with light.

Spells No Longer in Use Editar

Ultimate Explosion exevo gran mas vis Unknown 1200 mana lvl 60 8000 gp Physical Damage Icon.gif Makes a big explosion around the caster.

Rune Spells Editar

Name Words Subclass Dmg. Type Voc Prem Spell Price Mana to Make Lvl to Make Rune Price SP ML to Use Amount Weight Effect
Animate Dead Animate Dead.gif adana mort Summon Druids, Sorcerers. yes 1200 600 27 375 5 4 1 2.10 Transforms a corpse into a skeleton.
Desintegrate Desintegrate.gif adito tera Support Druids, Sorcerers, Paladins. yes 900 200 21 26 3 4 3 0.70 Destroys movable objects.
Destroy Field Destroy Field.gif adito grav Support Druids, Sorcerers, Paladins. no 700 120 17 15 2 3 3 0.70 Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Energy Bomb Energy Bomb.gif adevo mas vis Field Energy Sorcerers yes 2300 880 37 162 5 10 2 1.05 Electrified Icon.gif Creates a 3x3 area of Energy Fields.
Energy Field Energy Field.gif adevo grav vis Field Energy Druids, Sorcerers. no 700 320 18 38 2 3 3 0.70 Electrified Icon.gif Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left.
Energy Wall Energy Wall.gif adevo mas grav vis Field Energy Druids, Sorcerers no 2500 1000 41 85 5 9 4 0.52 Electrified Icon.gif Creates a 1x7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 sqm vertical and 7 sqm horizontal.
Explosion Explosion.gif adevo mas hur Attack Physical Druids, Sorcerers. no 1800 570 31 31 4 6 6 0.35 Physical Damage Icon.gif Makes a small explosion in the shape of a plus-sign (+) around the target.
Fire Bomb Fire Bomb.gif adevo mas flam Field Fire Druids, Sorcerers. no 1500 600 27 117 4 5 2 1.05 Burned Icon.gif Creates a 3x3 square of Fire Fields.
Fire Field Fire Field.gif adevo grav flam Field Fire Druids, Sorcerers. no 500 240 15 28 1 1 3 0.70 Burned Icon.gif Creates a Fire Field
Fire Wall Fire Wall.gif adevo mas grav flam Field Fire Druids, Sorcerers. no 2000 780 33 61 4 6 4 0.52 Burned Icon.gif Creates a 1x5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Fireball Fireball.gif adori flam Attack Fire Sorcerers yes 1600 460 27 30 3 4 5 0.42 Burned Icon.gif Shoots a Fire Attack, this is the Sorcerers' equivalent of the Icicle.
Great Fireball Great Fireball.gif adori mas flam Attack Fire Sorcerers no 1200 530 30 45 3 4 4 0.52 Burned Icon.gif Shoots a large circular flame attack based on the center of the selected area, this is the Sorcerers' equivalent of the Avalanche.
Heavy Magic Missile Heavy Magic Missile.gif adori vis Attack Energy Druids, Sorcerers. no 1500 350 25 12 2 3 10 0.21 Electrified Icon.gif Shoots an attack that inflicts Energy Damage.
Light Magic Missile Light Magic Missile.gif adori min vis Attack Energy Druids, Sorcerers. no 500 120 15 4 1 0 10 0.21 Electrified Icon.gif Shoots a weak attack that causes Energy Damage.
Magic Wall Magic Wall.gif adevo grav tera Support Sorcerers yes 2100 750 32 116 5 9 3 0.70 Makes an indestructible wall.
Poison Field (Rune) Poison Field.gif adevo grav pox Field Earth Druids, Sorcerers. no 300 200 14 21 1 0 3 0.70 Poisoned Icon.gif Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hitpoints (5 turns of 5 hp, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed).
Poison Wall Poison Wall.gif adevo mas grav pox Field Earth Druids, Sorcerers. no 1600 640 29 52 3 5 4 0.52 Poisoned Icon.gif Creates a 1x5 Poison Fields Area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Soulfire Soulfire.gif adevo res flam Attack Fire Druids, Sorcerers. yes 1800 420 27 46 3 7 3 0.70 Burned Icon.gif Causes the target to catch on fire.
Stalagmite (Rune) Stalagmite.gif adori tera Attack Earth Druids, Sorcerers. no 1400 350 24 12 2 3 10 0.21 Poisoned Icon.gif Sends out an earth missile (like HMM), it deals Earth Damage.
Sudden Death Sudden Death.gif adori gran mort Attack Death Sorcerers no 3000 985 45 108 5 15 3 0.70 Cursed Icon.gif Shoots a powerful death attack on a single target.
Thunderstorm Thunderstorm.gif adori mas vis Attack Energy Sorcerers yes 1100 430 28 37 3 4 4 0.52 Electrified Icon.gif Shoots an energy attack that covers a large area around the target, this is the Sorcerers' equivalent of the Stone Shower.

Possible Hotkey Assignments Editar

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "portrait", or you will not print the entire table.


  Healing/Support   Attack   Support/Attack  
  F1 F2 F3 F4   F5 F6 F7 F8   F9 F10 F11 F12  
  Light. Light Healing. Intense Healing. Ultimate Healing.   Energy Strike. Flame Strike. Death Strike. Fire Wave.   Haste. Levitate Up. Invisible. Magic Shield. Standard
SHIFT+ Ultimate Light. Antidote. Find Person. Creature Illusion

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