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This creature is in the Humans class. Smuggler
130 Hit points
48 Experience points per kill
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Summon/Convince: |
390/390 (Illusionable) |
Abilities: |
Melee (0-60). |
Pushable: |
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Push Objects: |
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Est. Max. Damage: |
60 hp per turn |
Immune To: |
None. |
Strong To: |
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Neutral To: |
Holy, Fire, Energy, Ice, Earth, Drown, Life Drain |
Weak To: |
Physical (+5%), Death (+5%) |
Sounds: |
"You saw something you shouldn't!"; "I will silence you forever!". |
Behavior: |
Smugglers run in low health. Smugglers will occasionally change targets; although this only occurs if another player is close to the Smuggler. They can also move parcels, crates or boxes that are in their way. |
Field Notes: |
Monster added in the Update 7.5. |
Location: |
Around Dark Cathedral, Tiquanda Bandit Caves, the Outlaw Camp, Tyrsung, Yalahar and Nargor. |
Strategy: |
Same as Wild Warrior but a bit weaker. Like Wild Warriors and Bandits (all 3 found in Dark Cathedral) these are easy to kill one at a time, but in large groups they can damage low levels fast. |
Loot: |
0-10 gp, 0-2 Torch, Ham, Knife, Leather Helmet, Leather Legs, Short Sword, 0-5 Raspberries (semi-rare), Combat Knife (semi-rare), Sword (semi-rare), Deer Trophy (very rare). (Create loot statistics) |
See also: Creatures.
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