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This creature is in the Arthropods class. Scarab
320 Hit points
120 Experience points per kill
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Summon/Convince: |
395/395 (Illusionable) |
Abilities: |
Melee (0-75), Poison Hit (0-35), Poison Fields, Haste. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
115 hp per turn |
Immune To: |
Earth, Paralysis |
Strong To: |
Physical (-15%), Energy (-10%), Ice (-20%) |
Neutral To: |
Holy, Death, Drown, Life Drain? |
Weak To: |
Fire (+18%) |
Sounds: |
None. |
Behavior: |
Scarabs run at 80 hp. If a weak creature (such as a Larva) is blocking it's path, the scarab will kill the larva in order to reach you. |
Field Notes: |
None. |
Location: |
Ankrahmun Tombs, the sand around Ankrahmun (use a shovel), deep in Larva caves, the path leading to Chor and beneath Fenrock. |
Strategy: |
Knights Skills 60/60 with healing when required.
Paladins At around lvl 20 With skills 55/45 these can be quite good exp as long as you're not cornered to often.
Mages might do better to avoid them because of the very poor Exp/HP Ratio, however could be a good and cheap option if mages hunt them with Wand of Inferno or Hailstorm Rod. |
Loot: |
0-55 gp, 0-2 Meat, Piece of Scarab Shell, 0-2 Scarab Coins (rare), Small Emerald (rare), 0-2 Small Amethysts (very rare), Daramanian Mace (very rare). (Create loot statistics) |
See also: Creatures.
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