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This creature is in the Amphibians class. Quara Hydromancer
1100 Hit points
800 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee ((0-80) poisons you up to 5 hp/turn), Cold Bubble Beam (100-180), Cold Bubble Exori (90-150), Green Life Drain Beam (170-240), Distance Life Drain (0-170), Self-Healing, Paralyze. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
825 hp per turn |
Immune To: |
Fire, Ice, Drown, Life Drain, Invisibility, Paralysis |
Strong To: |
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Neutral To: |
Physical, Holy, Death |
Weak To: |
Energy (+25%), Earth (+10%) |
Sounds: |
"Qua hah tsh!"; "Teech tsha tshul!"; "Quara tsha Fach!"; "Tssssha Quara!"; "Blubber."; "Blup.". |
Behavior: |
Quara Hydromancers fight until death. They use paralyze pretty often which can be deadly, considering you already are very slow underwater. |
Field Notes: |
As the magic user of the quaras, it yields powerful cold bubble attacks. |
Location: |
Calassa, Frozen Trench, Yalahar (Sunken Quarter). |
Strategy: |
All vocations should stay diagonal. Knights: should run up to it and use a good two handed weapon and full attack because of the Hydromancers weak defense and melee. Stay diagonal to avoid its beam attack. Heal if paralyzed. Mages: should run just out of its range and use Energy Strike/Terra Strike. Paladins: should just run away from it, hitting it with Bolts or Royal Spears. Be careful though, you might run into other Quaras. |
Loot: |
0-90 gp, Staff, Remains of a Fish, Quara Eye, 0-5 Shrimp (semi rare), White Pearl (semi-rare), Black Pearl (semi-rare), Small Emerald (semi-rare), Wand Of Cosmic Energy (rare), Ring of Healing (rare), Fish Fin (rare), Great Mana Potion (very rare), Knight Armor (very rare). (Create loot statistics) |
See also: Creatures.
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