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Quara Constrictor
This creature is in the Amphibians class.
Quara Constrictor

450 Hit points
250 Experience points per kill

Summon/Convince: --/670 (Illusionable)
Abilities: Melee (0-150)(poisons you 1 hp/turn), Life Drain Berserk (50-90), Ice Ball around itself (40-70), Poison Berserk (gives you Freezing status (8+ hp/10 turns), Close Range Eletrify (25 HP/3 turns).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 256 hp per turn
Immune To: Fire, Ice, Drown, Life Drain, Paralysis
Strong To:
Neutral To: Physical, Holy, Death
Weak To: Energy (+25%), Earth (+10%)
Sounds: "Boohaa!"; "Tssss!"; "Gluh! Gluh!"; "Gaaahhh!".
Behavior: Quara Constrictors are slow, and run away at 30 hp. Sometimes they use more than two of their abilities at once.
Field Notes: It is a fusion of quara and a squid. After update 8.5 they became profitable (they drop more gps now).
Location: Calassa, Frozen Trench underwater sites, Yalahar (Sunken Quarter).
Strategy: Kill them first as they are the weakest among other Quaras but deal a lot of damage with magical attacks. Since they're slow, shooters won't need much space to run.

Knights: Try to avoid other quaras and just melee it. Exori if you are surrounded by 3 or more quaras.
Mages: You can take it down pretty quickly with energy strike and HMMs, but be ready to cast a healing spell.

Paladins: Attack from distance or use shield and throwing weapon.
Loot: 0-93 gp, Quara Tentacle, Longsword, 0-5 Shrimp, Brass Armor (semi-rare), Fish Fin (rare), Small Amethyst (rare). (Create loot statistics)
See also: Creatures.
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