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This creature is in the Amphibians class. Quara Constrictor
450 Hit points
250 Experience points per kill
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Summon/Convince: |
--/670 (Illusionable) |
Abilities: |
Melee (0-150)(poisons you 1 hp/turn), Life Drain Berserk (50-90), Ice Ball around itself (40-70), Poison Berserk (gives you Freezing status (8+ hp/10 turns), Close Range Eletrify (25 HP/3 turns). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
256 hp per turn |
Immune To: |
Fire, Ice, Drown, Life Drain, Paralysis |
Strong To: |
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Neutral To: |
Physical, Holy, Death |
Weak To: |
Energy (+25%), Earth (+10%) |
Sounds: |
"Boohaa!"; "Tssss!"; "Gluh! Gluh!"; "Gaaahhh!". |
Behavior: |
Quara Constrictors are slow, and run away at 30 hp. Sometimes they use more than two of their abilities at once. |
Field Notes: |
It is a fusion of quara and a squid. After update 8.5 they became profitable (they drop more gps now). |
Location: |
Calassa, Frozen Trench underwater sites, Yalahar (Sunken Quarter). |
Strategy: |
Kill them first as they are the weakest among other Quaras but deal a lot of damage with magical attacks. Since they're slow, shooters won't need much space to run.
Knights: Try to avoid other quaras and just melee it. Exori if you are surrounded by 3 or more quaras.
Mages: You can take it down pretty quickly with energy strike and HMMs, but be ready to cast a healing spell.
Paladins: Attack from distance or use shield and throwing weapon. |
Loot: |
0-93 gp, Quara Tentacle, Longsword, 0-5 Shrimp, Brass Armor (semi-rare), Fish Fin (rare), Small Amethyst (rare). (Create loot statistics) |
See also: Creatures.
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