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This creature is in the Humans class. Pirate Skeleton
190 Hit points
85 Experience points per kill
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Summon/Convince: |
--/-- (Illusionable) |
Abilities: |
Melee (0-50). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
50 hp per turn |
Immune To: |
Death |
Strong To: |
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Neutral To: |
Physical, Fire, Energy, Ice, Earth, Drown?, Life Drain? |
Weak To: |
Holy (+25%) |
Sounds: |
None. |
Behavior: |
They will try to attack you in close combat but they will flee in low red hp. |
Field Notes: |
They are not very strong because they have rather weak melee and no Life Drain. They give the same exp as Ghouls, but have more hitpoints and bit higher defense. They drop practically no loot worth mentioning. |
Location: |
Nargor, Goroma, Treasure Island, Drefia. |
Strategy: |
Any vocation with least bit of decent equipment should have no problems facing them as they have pretty weak attack in general. |
Loot: |
0-25 gp, Skull, Big Bone, Short Sword, Sword, Bone Club, Spooky Blue Eye. (Create loot statistics) |
See also: Creatures.
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