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This creature is in the Humans class. Pirate Buccaneer
425 Hit points
250 Experience points per kill
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Summon/Convince: |
--/595 (Illusionable) |
Abilities: |
Melee (0-160), Throwing Knives (0-100). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
260 hp per turn |
Immune To: |
Invisibility |
Strong To: |
Holy (-10%), Earth (-10%) |
Neutral To: |
Drown?, Life Drain? |
Weak To: |
Physical (+10%), Death (+1%?), Fire (+5%), Energy (+5%), Ice (+5%) |
Sounds: |
"Give up!"; "Hiyaa"; "Plundeeeeer!". |
Behavior: |
Runs away in deep red health. Retargets often and will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight. |
Field Notes: |
They apear in pirate Raids in small groups of 2 Pirate Buccaneers and 2 Pirate Cutthroats. |
Location: |
Nargor, Tyrsung (on the ship), Yalahar (Foreign Quarter). |
Strategy: |
Knights: To kill one of those, it is recommended to have at least 65/65 skills and level 40 or higher. Paladins: A recommended level to be for hunting this creature is level 40 or above with around 75 distance. Just run this creature like any other pirate and make sure you don't run it into another spawn. A shield and a throwing weapon helps to reduce the damage but bolts or arrows can be used too. |
Loot: |
0-59 gp, Compass, Torch, Worn Leather Boots, 0-6 Throwing Knives, Sabre, Sword (semi-rare), Battle Shield (semi-rare), Treasure Map (Pirate) (rare), Pirate Shirt (rare), Plate Armor (rare), Peg Leg (rare), Eye Patch (rare), Strong Health Potion (very rare), Pirate Backpack (very rare), Hook (very rare). (Create loot statistics) |
See also: Creatures.
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