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Mad Scientist
This creature is in the Humans class and has history.
Mad Scientist

325 Hit points
205 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-35), Self-Healing, Smoke Bomb 3x3 shaped, does drown damage (20-56), Light Magic Missile (20-36), Paralyze.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 127 hp per turn
Immune To: Drown, Invisibility
Strong To: Holy (-20%), Fire (-10%), Energy (-20%), Ice (-10%), Earth (-20%)
Neutral To: Physical, Life Drain
Weak To: Death (+5%)
Sounds: "Die in the name of Science!"; "You will regret interrupting my studies!"; "Let me test this!"; "I will study your corpse!".
Behavior: It's similar to Dark Apprentices and Dark Magicians, however Mad Scientists fights in close combat, while the others keep their distance; and it has stronger magic damage than the others.
Field Notes: Mad Scientist are sorcerers. Usually found with lots of other Creatures.
Location: Magician Quarter, Trade Quarter, Factory Quarter.
Strategy: Kill it fast, as he will use his magical items to harm you. Use Death-based Runes or Spells. Paladins & Knights can kill these quickly with 65+ skills.
Loot: 0-120 gp, Mana Potion, Health Potion, Powder Herb (semi-rare), Life Crystal (rare), Small Enchanted Amethyst (rare), 0-3 White Mushroom (rare), Cream Cake (rare), 0-5 Cookie (rare), Magic Light Wand (rare), Wand of Vortex (very rare), Mastermind Potion (very rare). (Create loot statistics)
See also: Creatures.
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