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This creature is in the Humans class and has history. Mad Scientist
325 Hit points
205 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-35), Self-Healing, Smoke Bomb 3x3 shaped, does drown damage (20-56), Light Magic Missile (20-36), Paralyze. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
127 hp per turn |
Immune To: |
Drown, Invisibility |
Strong To: |
Holy (-20%), Fire (-10%), Energy (-20%), Ice (-10%), Earth (-20%) |
Neutral To: |
Physical, Life Drain |
Weak To: |
Death (+5%) |
Sounds: |
"Die in the name of Science!"; "You will regret interrupting my studies!"; "Let me test this!"; "I will study your corpse!". |
Behavior: |
It's similar to Dark Apprentices and Dark Magicians, however Mad Scientists fights in close combat, while the others keep their distance; and it has stronger magic damage than the others. |
Field Notes: |
Mad Scientist are sorcerers. Usually found with lots of other Creatures. |
Location: |
Magician Quarter, Trade Quarter, Factory Quarter. |
Strategy: |
Kill it fast, as he will use his magical items to harm you. Use Death-based Runes or Spells. Paladins & Knights can kill these quickly with 65+ skills. |
Loot: |
0-120 gp, Mana Potion, Health Potion, Powder Herb (semi-rare), Life Crystal (rare), Small Enchanted Amethyst (rare), 0-3 White Mushroom (rare), Cream Cake (rare), 0-5 Cookie (rare), Magic Light Wand (rare), Wand of Vortex (very rare), Mastermind Potion (very rare). (Create loot statistics) |
See also: Creatures.
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