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Lizard Sentinel
265 Hit points
110 Experience points per kill
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Summon/Convince: |
--/560 (Illusionable) |
Abilities: |
Melee (0-45) Spear (0-70) |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
115 hp per turn |
Immune To: |
Earth, Invisibility |
Strong To: |
Energy (-10%), Ice (-20%) |
Neutral To: |
Physical, Holy, Death, Drown?, Life Drain? |
Weak To: |
Fire (+10%) |
Sounds: |
"Tssss!". |
Behavior: |
They run at dark red health. They like to keep a distance from their targets, while shooting spears. |
Field Notes: |
They often appear along with other lizards; sentinels are somewhat slow. |
Location: |
Chor, Zzaion and Foreigner Quarter. |
Strategy: |
Knights, should use offensive fighting to kill them, since their defense is relatively low, and when you're close to them, they run slower than normal. Don't let this monster run too far away, or it may lure you into dangerous areas so kill them quickly. You should kill them first because their spears can penetrate your armor easier than other attacks. |
Loot: |
0-60 gp, Chain Armor, Scale Armor, 0-3 Spear, Hunting Spear (semi-rare), Obsidian Lance (semi-rare), Halberd (semi-rare), Lizard Leather (semi-rare), Health Potion (rare), Lizard Scale (rare), Small Diamond (very rare), Sentinel Shield (very rare). (Create loot statistics) |
See also: Creatures.
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