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This creature is in the Arthropods class. Lancer Beetle
400 Hit points
275 Experience points per kill
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Summon/Convince: |
--/670 |
Abilities: |
Melee (0-115), Invisibility, makes you Cursed (damage raises up to 36), Poison Bomb (around itself), Poison Beam (causes life drain damage) (0-90), Poison Missile (Reduces Distance Skill Greatly) |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
246? hp per turn |
Immune To: |
Earth, Life Drain, Invisibility, Paralysis. |
Strong To: |
Death (-50%) |
Neutral To: |
Physical, Holy, Fire, Energy, Ice, Drown? |
Weak To: |
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Sounds: |
"Crump!" |
Behavior: |
Runs away in low health. |
Field Notes: |
The vile Lancer Beetle is the only creature that actually seems to thrive with the growing corruption of Zao. In former times a nuisance at best, the Lancer Beetles almost doubled their size and multiplied their dangerousness beyond compare. Within a few years, the vermin became a veritable threat. Campaigns to eradicate this pest by both, the orcs and the lizards, failed to bring a lasting change to the Lancer Beetle population.
Not really a swarm insect, Lancer Beetles usually live in small colonies. For unknown reason though, at certain times, they unite to build enormous swarms to devastate whole areas with their ravenous hunger. Guided by an unseen force, they crawl together even from the most remote spots. Without an apparent leader or queen, they seem to share a unique instinct and will to devour and destroy. Usually such swarms are met with resistance by the natives, and sharp battles for survival are fought against such swarms. Often enough, such fights can be compared with an attempt to stop a river with bare hands though. The sheer number of the beetles ready to replace one of their slain kin seems endless. However, after a while, as suddenly as it has formed, the swarm dissolves. |
Location: |
Zao Wailing Widow Cave, Muggy Plains (during raid), Razzachai. |
Strategy: |
Mage They are easy to block and heal with exura but it is less waste to run them using flame strike, Druids use an ice rod and Sorcerers use a fire wand, terra set would reduce damage. Paladins should kill them quickly as their poison missile reduces distance skill severely. Recommended; 40+ |
Loot: |
0-124 gp, Lancer Beetle Shell, Poisonous Slime, Lump of Dirt (semi-rare), Beetle Necklace (rare), Small Amethyst (very rare). (Create loot statistics) |
See also: Creatures.
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