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Kreebosh the Exile

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Kreebosh the Exile.gif
This creature is an arena boss in the Magical Creatures class.
Kreebosh the Exile

805 Hit points
350 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-100+), Energy Berserk (0-120+) (Does Fire Damage), Paralyze, Death Missile (0-110+) and Energy Missile (0-200), causes heavy Drunkenness, Electrifies you (25 damage for 3 turns), Transforms you into a Rat, summons 0-2 Green Djinns.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 545+ (1000 including 2 Green Djinns) hp per turn
Immune To: Invisibility
Strong To: Energy (-55%)
Neutral To: Physical?, Holy?, Fire?, Ice?, Earth?, Drown?, Life Drain?
Weak To: Death (+1%?)
Sounds: "I bet you wish you weren't here.".
Behavior: Fight to dead in close combat. He is more vicious than a regular Efreet.
Field Notes: Boss of Scrapper level Pit #2.
Next #3.
Location: In Svargrond Arena.
Strategy: To all vocations it is heavily recommended to wear a Dwarven Ring because you may exit the arena by mistake or not be able to reach the next pit if you are heavily drunk (note that drunk lasts for several minutes so you will be affected in the next pits as well).
Druids and Sorcerers: Use Magic Shield and use SD while running to kill fast before he summons.
Knight: As you do not need to move while fighting him, wear a skill ring (Sword Ring, Axe Ring, Club Ring) rather than a Dwarven Ring. If you are drunk after the battle, equip a Dwarven Ring. You should also use Exori and Blood Rage to kill faster. If you are lucky, he will not summon any Green Djinns.
Paladins: Run in circles and shoot if he has 2 summoned djinns you may run arround them to avoid get hit by the boss berserk and melee. Be careful, because he can summon both djinns at the same time, breaking up your shielding and making powerful combos that might kill you in a second.
Loot: Nothing. It turns into ashes that vanishes quickly afterwards. (Create loot statistics)
See also: Creatures.
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