|
This creature is in the Elementals class. Hellfire Fighter
3800 Hit points
3900 Experience points per kill
|
Summon/Convince: |
--/-- |
Abilities: |
Melee (0-520), Fire Bomb (around itself), Fire Beam (invisible) (392-1500), Fire Berserk (60-330), Great Soulfire Ball (size like Hell's Core, but invisible, makes target burn for a long time) |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
2749 hp per turn |
Immune To: |
Fire, Invisibility, Paralysis |
Strong To: |
Physical (-50%), Death (-20%), Energy (-25%) |
Neutral To: |
Holy, Earth, Drown?, Life Drain? |
Weak To: |
Ice (+25%) |
Sounds: |
None. |
Behavior: |
This monster will spam fire spells. Not too dangerous if you avoid the beam. |
Field Notes: |
|
Location: |
Pits of Inferno, Demon Forge. |
Strategy: |
Avoid its lethal beam, it can do up to 1500~ hp of damage. Try to be at full hp at all times. Mages should use mana shield and stay far and diagonal from it while shooting SDs, Icicles or Ice Strike, or if high enough level, you can block them diagonally by using Ice Strike.
High level mages can make massive amounts of experience by hunting Hellfire Fighters in the Dark Path of Demon Forge. Just lure 3-5 and kill them with Avalanche runes, and remember to always check your mana. Don't forget to bring lots of supplies. |
Loot: |
0-231 gp, Burnt Scroll, Blank Rune, Small Diamond, Soul Orb, Fiery Heart, Piece of Hellfire Armor, Wand of Inferno (semi-rare), Demonic Essence (semi-rare), Emerald Bangle (semi-rare), Fire Sword (semi-rare), Fire Axe (rare), Magma Legs (rare), Magma Coat (very rare), Demonbone Amulet (very rare). (Create loot statistics) |
See also: Creatures.
|