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Fallen Mooh'Tah Master Ghar

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Fallen Mooh'Tah Master Ghar.gif
This creature is an arena boss in the Hybrids class.
Fallen Mooh'Tah Master Ghar

8000 Hit points
4400 Experience points per kill

Summon/Convince: --/--
Abilities: Melee ((0-525+), it poisons you 18 damage per turn), Fire Missiles (does Physical Damage (0-390+), Fire Beam Does Physical Damage (0-289+), Death Strike (0-263+), Poison Beam (0-193+).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 1600+ hp per turn
Immune To: Invisibility
Strong To: Fire (-60%)
Neutral To: Physical?, Holy?, Death?, Energy?, Ice?, Earth?, Drown?, Life Drain?
Weak To:
Sounds: "You are no match for a master of the Mooh'Tah!"; "I will finish you"; "I might be fallen but you will fall before me!".
Behavior: Fight to death in close combat.
Field Notes: Is the boss of Warlord Level, Pit #8.
Next #9.
Location: In Svargrond Arena.
Strategy: To all vocations: stay diagonal, watch out when doing attacks like Fierce Berserk or Ethereal Spear, because you may get exhausted and be unable to heal. So keep your health full before using these types of attacks.
Mage: Use Magic Shield and Sudden Death runes.
Knight: Melee and Fierce Berserk.
Paladin: Shoot Assassin Stars and use Ethereal Spear.
See also Mooh'Tah.
Loot: Nothing. It turns into ashes that vanishes quickly afterwards. (Create loot statistics)
See also: Creatures.
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