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Evil Sheep Lord
This creature is in the Mammals class.
Evil Sheep Lord

400 Hit points
340 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-118+), Heart Bomb (Summons 3 Evil Sheep), Sheep Mutation (Turns you into a sheep), Werewolf Transformation (Turns itself into a werewolf), Self Healing (50-100).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 118+ (528 with all summons) hp per turn
Immune To: Invisibility.
Strong To:
Neutral To: Holy, Death, Energy, Ice, Earth, Drown?, Life Drain?
Weak To: Physical (+20%), Fire (+5%)
Sounds: "You can COUNT on us!"; "Maeh!"; "I feel you're getting sleepy! Maeh!".
Behavior: Kills weaker creatures, and its own summoned Evil Sheep, to get to you. Also pushes weaker creatures out of the way to get to you, although it can't be pushed by you.
Field Notes: New creature that was implemented on the Updates/8.5.
Location: Isle of Evil.
Strategy: Use area runes/attacks, and shoot from a distance. Kill the black sheep first. They are not very strong but can hit quite hard in a combo with summons if you let them get close.
Loot: 56+ gp, expect more loot? (Create loot statistics)
See also: Creatures.
Ferumbras
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