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Energy Elemental
This creature is in the Elementals class.
Energy Elemental

500 Hit points
550 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-175+), Energy Explosion (125-252+), Heavy Magic Missile (100-130+), Spark Bomb, Electrifies (25 hp/7 turns for 175 damage total), Self Healing.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 582+ hp per turn
Immune To: Fire, Energy, Ice, Life Drain, Invisibility, Paralysis
Strong To: Physical (-30%), Holy (-10%), Death (-5%)
Neutral To: Drown?
Weak To: Earth (+15%)
Sounds: None.
Behavior: Chases opponent until death.
Field Notes: New creature in Summer Update 2008, since Winter Update 2008 it is profitable to hunt this creature. Since Updates/8.5 Energy Elementals loot is much better. Even if they have low hp don't underestimate them, they can be as deadly as a wyrm due to their frequently used energy attacks.

<spoiler>These creatures can be killed as a task in the Killing in the Name of... Quest</spoiler>
Location: Kha'zeel, Energy Elemental Lair, Vandura Mountain, Vengoth's mountain.
Strategy: Strange talisman can come in handy, so take some with you when hunting these.

For mages level 60 and below use mana shield when more than 2. It might be smart to use Terra Wave. Mages of level 70 and higher use Terra Strike and wand/rod (ideally Springsprout Rod) while standing still. A Lightning Set is very handy.

A mage around level 100 can easily hunt them and profit solely using soft boots and the dropped Mana Potions. For spawns where you do not have space to run them, you may want to use manashield if you have less than 500hp as they can combo around 400 relatively easily.

Paladins should attack their with ammunition and Exori San before they deal major damage.

Knights Should try to avoid them at low levels since they are very strong against physical damage. However, at higher levels (around level 90) it can be profitable to hunt them because of the high gold drop rate as well as the many chances of looting NPC sellable items. Mana potions and exura will often be enough, soft boots are also recommended however try to keep some health potions at hand for safety. Knights can take a strong two-handed weapon and use exori when fighting more than one.
Loot: 0-168 gp, 0-10 Flash Arrow, 0-5 Throwing Star, Mana Potion, Strong Mana Potion, Crystal Sword (semi-rare), Obsidian Lance (semi-rare), 0-2 Small Amethysts (semi-rare), Crystal Ring (rare), Energy Ring (rare), Silver Amulet (rare), Wand of Cosmic Energy (rare), Guardian Shield (very rare). (Create loot statistics)
See also: Creatures.
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