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Dwarf Mines
Dwarf Soldier
Near City: Kazordoon
Location: West and below Kazordoon.
Vocation(s): All vocations.
Level & Skills' Requirements
LevelSkillsDefense
Knights: 8 Attk: 30 30 :Shield
Paladins: 13 Dist: 30 :Shield/Arm
Mages: 14 ML: :Arm/Set
For Dwarf Guards
LevelSkillsDefense
Knights: 30 Attk: 60 60 :Shield
Paladins: 30 Dist: 60 :Shield/Arm
Mages: 29 ML: :Arm/Set
Profit Hourly
ExpLoot

Average

Good

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Maps and Pictures
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See also: Hunting Places.

The dwarf mines are a group of caves located near or inside the city of Kazordoon. In those places, you'll mainly find all kinds of Dwarves, but there are also some less frequent creatures dwelling deep in the caves.

It is also known that there is a tunnel that takes from Mount Sternum to the mines and the other way around.

The mines have many mysteries, including, but not limited to, the Basilisk and some quests.

The Steam Boat is located deep inside the mines under the city of Kazordoon.

Archivo:Guard Mines.jpg

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Deer Deer 0 25 260/260 0-4 Meat, 0-2 Ham, Antlers (rare).
Snake Snake 10 15 205/205 Nothing.
Bat Bat 10 30 250/250 Bat Wing (rare).
Spider Spider 12 20 210/210 0-5 gp, Spider Fangs (rare).
Wolf Wolf 18 25 255/255 0-2 Meat, Worm, Wolf Paw (rare).
Poison Spider Poison Spider 22 26 270/270 0-4 gp, Poison Spider Shell (rare).
Bear Bear 23 80 300/300 0-3 Ham, 0-4 Meat, 0-3 Worms (semi-rare), Bear Paw (rare), Honeycomb (rare).
Rotworm Rotworm 40 65 --/305 0-17 gp, Ham, Meat, Lump of Dirt, Mace (semi-rare), Sword (semi-rare), 0-3 Worms (semi-rare).
Dwarf Dwarf 45 90 320/320 0-8 gp, 0-2 White Mushrooms, Hatchet, Axe, Leather Legs, Pick, Letter, Studded Armor, Copper Shield, Iron Ore (very rare), Dwarven Ring (very rare)
Dwarf Soldier Dwarf Soldier 70 135 360/360 0-12 gp, 0-7 Bolts, Chain Armor, Shovel, Soldier Helmet, 0-2 White Mushrooms, Battle Axe (semi-rare), Crossbow (semi-rare), Dwarven Shield (semi-rare), 0-3 Piercing Bolts (semi-rare), Axe Ring (very rare), Iron Ore (very rare).
Tarantula Tarantula 120 225 485/485 0-40 gp, Tarantula Egg, Brass Legs (semi-rare), Plate Shield (semi-rare), Steel Helmet (rare), Time Ring (very rare).
Witch Witch 120 300 --/-- 0-33 gp, 0-8 Cookies, Wolf Tooth Chain, Witch Broom, Star Herb, Cape (semi-rare), Garlic Necklace (semi-rare), Leather Boots (semi-rare), Sickle (semi-rare), Coat (rare), Necrotic Rod (rare), Silver Dagger (very-rare), Fern (very rare), Witch Hat (very rare), Stuffed Toad (very rare).
Slime (Creature) Slime (Creature) 160 150 --/-- Nothing (turns into a pool of slime).

{{Infobox_Creature|List=List|GetValue={Plantilla:GetValue | name = Dwarf Guard | hp = 245 | exp = 165 | ratio = 0.673 | summon = 650 | convince = 650 | isboss = no | illusionable = yes | creatureclass = Humanoids | primarytype = Dwarves | abilities = Melee (0-140) | pushable = No | pushobjects = Yes | maxdmg = 140 | immunities = Invisibility | physicalDmgMod = 90% | holyDmgMod = 100% | deathDmgMod = 105% | fireDmgMod = 105% | energyDmgMod = 100% | iceDmgMod = 100% | earthDmgMod = 80% | drownDmgMod = 100%? | hpDrainDmgMod = 100%? | behavior = Dwarf Guards fight to the death and are also known to retarget. | sounds = "Hail Durin!". | notes = The strongest in Melee of the Dwarves, they also have a high defence. They move items and kill weak creatures in their way. | location = Kazordoon Dwarf Mines, Dwacatra, Ferngrims Gate, Cyclopolis, Mount Sternum Undead Cave, Stonehome Rotworm cave (near Edron), Maze of Lost Souls, Tiquanda Dwarf Cave, Beregar, Cormaya Dwarf Cave. | strategy =


Knights: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want GFB or Berserk in case you become surrounded by these.

Paladins: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this.

Mages: Similar to the paladins, using wands or rods of fire/death Damage. On higher levels, with a good magic level, you should use the level 33+ wands/rods and, if Premium Account use Flame Strike. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.

| loot = 0-30 gp, 0-2 White Mushrooms, Leather Boots, Scale Armor, Battle Shield, Battle Hammer, Steel Helmet (semi-rare), Double Axe (rare), Iron Ore (rare), Axe Ring (very rare), Health Potion (very rare), Small Amethyst (very rare)[[Coal] (very rare)]. }} }

Dwarf Geomancer Dwarf Geomancer 265 380 --/-- 0-44 gp, 0-2 White Mushroom, Blank Rune, 0-1 Pear, Geomancer's Robe, Geomancer's Staff, Magic Light Wand, Spellbook (semi-rare), Clerical Mace (rare), Dwarven Ring (rare), Small Sapphire (very rare), Iron Ore (very rare), Terra Boots (very rare).
Giant Spider Giant Spider 900 1300 --/-- 0-115 gp,Plate Legs, Plate Armor, 0-12 Poison Arrows, Steel Helmet (semi-rare), Spider Silk (rare), Time Ring (rare), Strong Health Potion (rare), Knight Armor (very rare), Knight Legs (very rare), Platinum Amulet (very rare), Lightning Headband (very rare).


See also: the Mine Hub (connection between some of the mines)

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