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This creature is in the Elementals class. Death Blob
320 Hit points
300 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-100), Smoke Ball (35-60), Curses up to 52 Hitpoints per turn, Self Healing, Summons 0-3 Death Blobs. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
212 (848 with Summons) hp per turn |
Immune To: |
Death, Earth, Life Drain |
Strong To: |
Physical (-30%), Ice (-10%) |
Neutral To: |
Drown? |
Weak To: |
Holy (+10%), Fire (+10%), Energy (+10%) |
Sounds: |
None. |
Behavior: |
Like a Slime, it advances towards its prey and will attempt to overwhelm them by Summoning more Death Blobs. |
Field Notes: |
Added in the Christmas Update 2008. |
Location: |
Alchemist Quarter, Razzachai. |
Strategy: |
Kill it like a Slime. Be wary of geting surrounded by its Summons, especially if the Death Blobs with other creatures (Bog Raiders, Mutated Tigers, etc). Although one Death Blob can be defeated easily by most adventurers, the combined damage of its Summons and the potential creatures with it can be a potential free trip to the temple. |
Loot: |
Glob of Tar. (Create loot statistics) |