Cormaya is a small island south of Edron (here). It can be accessed either from the steamship in Kazordoon or Farmine or the ship in Edron. Because of access to experience in the two hunting locations, a large shoreline, and relatively few surface monsters, Cormaya is a place of relaxation and mana sitting. Pemaret, the local fisherman, can also take players to the sage Eremo who sells a blessing, Amulets of Loss, and promotional spells. Cormaya is home to several individual houses and a series of flats, the prices of which have risen slightly since the new hunting location.
Raiding parties of Dwarf Soldiers from Kazordoon and its new mining site occasionally appear and roam the eastern part of the island.
Cormaya Garden[]
Cormaya Garden is a lovely place to be on the island of Cormaya. It can be found south of the boat, around the backside and just east of the Castle of the White Dragon Guildhall. Below the garden is a staircase to the steamship. The garden is a place for rest and relaxation. It can be used as a place to take a break from hunting, as creatures can't get to it.
{{Infobox_Creature|List=List|GetValue={Plantilla:GetValue
| name = Dwarf Guard
| hp = 245
| exp = 165
| ratio = 0.673
| summon = 650
| convince = 650
| isboss = no
| illusionable = yes
| creatureclass = Humanoids
| primarytype = Dwarves
| abilities = Melee (0-140)
| pushable = No
| pushobjects = Yes
| maxdmg = 140
| immunities = Invisibility
| physicalDmgMod = 90%
| holyDmgMod = 100%
| deathDmgMod = 105%
| fireDmgMod = 105%
| energyDmgMod = 100%
| iceDmgMod = 100%
| earthDmgMod = 80%
| drownDmgMod = 100%?
| hpDrainDmgMod = 100%?
| behavior = Dwarf Guards fight to the death and are also known to retarget.
| sounds = "Hail Durin!".
| notes = The strongest in Melee of the Dwarves, they also have a high defence. They move items and kill weak creatures in their way.
| location = KazordoonDwarf Mines, Dwacatra, Ferngrims Gate, Cyclopolis, Mount Sternum Undead Cave, StonehomeRotworm cave (near Edron), Maze of Lost Souls, Tiquanda Dwarf Cave, Beregar, Cormaya Dwarf Cave.
| strategy =
Knights: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want GFB or Berserk in case you become surrounded by these.
Paladins: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this.
Mages: Similar to the paladins, using wands or rods of fire/death Damage. On higher levels, with a good magic level, you should use the level 33+ wands/rods and, if Premium Account use Flame Strike. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.