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Checkers

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Checkers (also called "Draughts") is an intellectual game for 2 players that can be played in the Game Rooms in Carlin, Edron, Kazordoon and Thais.

Goal
The goal of the game is to capture all of your opponents tokens.
Setup
One player will be White, the other player will be Black
Each player starts with 12 game tokens, arranged on the 12 dark squares closest to them.
  White Token.gif   White Token.gif   White Token.gif   White Token.gif
White Token.gif   White Token.gif   White Token.gif   White Token.gif  
  White Token.gif   White Token.gif   White Token.gif   White Token.gif
               
               
Black Token.gif   Black Token.gif   Black Token.gif   Black Token.gif  
  Black Token.gif   Black Token.gif   Black Token.gif   Black Token.gif
Black Token.gif   Black Token.gif   Black Token.gif   Black Token.gif  
Playing
A token can be moved one square forward diagonally, as long as the square is not occupied. Your opponent's game tokens are captured by "jumping" over them diagonally. You cannot "jump" over your own game tokens.
When one of your game tokens reaches the far side of the board, your token is then "crowned" and is now able to move backwards on the board.
It is possible to capture more than one of your opponent's tokens in one turn. This is done by making a series of jumps in succession. On the board below, the black token is able to capture three white tokens in one move:
  White Token.gif     White Token.gif  
White Token.gif     White Token.gif    
  White Token.gif   White Token.gif  
      White Token.gif  
        White Token.gif    
  White Token.gif     Black Token.gif  
  Black Token.gif Black Token.gif    
Black Token.gif     Black Token.gif  
Winning
Gameplay continues until no moves can be made, or all of one player's tokens are captured. The player with the most tokens at the end of the game wins.


For a complete set of rules and more information, see Wikipedia's article on Checkers.

See list of Tibia Games.

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