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Bonebeast
This creature is in the The Undead class.
Bonebeast

515 Hit points
580 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-200) it poisons 5 HP/turn, Life Drain Berserk (25-47+), Envenom (50-90), Poison Berserk poisons 3 HP/turn, Poison Beam poisons 4 hp/turn, Paralyze, Self Healing around 50HP.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 340 hp per turn
Immune To: Death, Earth, Drown, Life Drain, Invisibility, Paralysis, Drunkenness.
Strong To:
Neutral To: Physical, Energy, Ice
Weak To: Holy (+20%), Fire (+10%)
Sounds: "Knooorrrrr!"; "Cccchhhhhhhhh!".
Behavior: Bonebeasts fight until death.
Field Notes: Skeletal creatures, they are summoned by Liches. Can be skinned to get Hardened Bones. After a patch, bonebeasts use the poison beam.
Location: Ankrahmun Tombs, Helheim, Ramoa, Lich Hell, beneath Fenrock, deep Banuta, Vengoth Castle, Vandura Mountain.
Strategy: Use blockers to lure it, but avoid contact, while distance fighters shoot at it. A level 40 mage can survive healing with Intense Healing spell when soloing it. It's not recommended for knights to attempt soloing a bonebeast until level 50+. They yield good experience, especially for paladins considering it's not hard to kill them at a distance. Lower leveled mages should run and use Flame Strike and Wand of Inferno, while higher leveled mages can try block 1 and 1 while fast finishing them off with the same attacks, and heal with exura or exura gran when needed. Running from them can result in running into bigger spawns, especially on Ramoa. For Paladin the best thing to do is to run with Royal Spear or Enchanted Spear and use Divine Missile and use Divine Caldera when surrounded. If your hp gets below 300, use Light Healing or Intense Healing.
Loot: 0-90 gp, Skull, Bone, Big Bone, Bone Club, Bone Shield, Plate Armor, Bony Tail (semi-rare), Health Potion (rare), Green Mushroom (rare), Hardened Bone (rare), Bonebeast Trophy (very rare). (Create loot statistics)
See also: Creatures.
Ferumbras
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