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Black Knight
This creature is in the Humans class.
Black Knight

1800 Hit points
1600 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-300), Spears (0-200)
Pushable: ?
Push Objects: ?
Est. Max. Damage: 500 hp per turn
Immune To: Ice, Earth, Invisibility, Paralysis
Strong To: Physical (-20%), Death (-20%), Fire (-95%), Energy (-80%)
Neutral To: Drown?, Life Drain?
Weak To: Holy (+8%?)
Sounds: "No prisoners!"; "By bolg's blood"; "You're no match for me!"; "NO MERCY!"; "MINE!".
Behavior: The Black Knight fights until death and throws Spears when the enemy tries to escape, also push all object on his way.
Field Notes: He is a member of TBI who turned the other way. "Commander of the Royal Army, assumed dead in the collapse of his unfinished home."
Location: Only in Black Knight's Villa beneath the Green Claw Swamp (northwest of Venore). You need to be over level 50 to enter.
Strategy:
Archivo:Black knight hunt (sor and pally)2.jpg

sorcerer and paladin VS black knight

Very hard creature to hunt, forget your Icicle and your Stalagmite runes here, since he is immune to Earth and Ice Damage. Since they are resistant to all other elements, all you can do is hit it with whichever attack you have, or use Explosions. It is not recommended to enchant your weapon to a hunt, since it isn't really necessary. A basic strategy consists of the Knight blocking the Black Knight and Challenges it whenever it retargets, while the Druid/Sorcerer uses Death Strikes.
The most efficient duo-strategy to kill it faster would be a Knight blocking him while a Paladin uses Divine Missiles. Not a good creature to do a fast hunt since it takes a really long time to respawn.

It is possible for a Paladin to solo this creature at level 50. It is reccomended that you take either Royal Spears or Enchanted Spears and a good shield, though you should kill the Bonelords first to avoid mana drain. If you can, also kill the Scorpions too. This will dramatically increase your chances of succeeding. Also, try to remember to go with enough capacity to take his loot and / or your reward from the quest if you are taking it.
Loot: 0-135 gp, 0-3 Spears, Dark Armor, Battle Hammer, Dark Helmet, Halberd, Plate Armor, Double Axe, Rope, 0-2 Brown Bread, Brass Legs, Steel Helmet, Two-Handed Sword, Knight Axe (semi-rare), Warrior Helmet (semi-rare), Knight Legs (rare), Ruby Necklace (rare), Knight Armor (rare), Dragon Lance (very rare), Lightning Legs (very rare), Piggy Bank (very rare), Boots of Haste (very rare). (Create loot statistics)
See also: Creatures.
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