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This creature is in the Humans class. Barbarian Bloodwalker
305 Hit points
195 Experience points per kill
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Summon/Convince: |
--/590 |
Abilities: |
Melee (0-200), Haste. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
200 hp per turn |
Immune To: |
Drunkenness |
Strong To: |
Physical (-5%), Holy (-20%), Energy (-10%), Ice (-50%) |
Neutral To: |
Fire, Drown?, Life Drain? |
Weak To: |
Death (+1%?), Earth (+5%) |
Sounds: |
"YAAAHEEE!"; "SLAUGHTER!"; "CARNAGE!"; "You can run but you can't hide". |
Behavior: |
They fight to the death, they can't be pushed and will move objects. These creatures can be compared to and should be treated like an Orc Berserker. |
Field Notes: |
New creature in the Summer Update 2007. It's strongest barbarian of the tribe. |
Location: |
Krimhorn, Bittermor, Ragnir, Arena and Zoo Quarter inside the Arena. |
Strategy: |
Knights, should attack these on full attack, and target them first since they hit the hardest out of all Barbarians.
Paladins, with 65 distance fighting should get rid of these first, since they run fast.
Mages, of Level 25 and Magic Level 30 can run them and with 4-5 Stoneshower or Stalagmite rune charges. Use Magic Shield or Stealth Ring because they hit hard and they cannot see invisible. For levels 35+ use Invisible spell with Terra Strike. |
Loot: |
0-13+ gp, 0-1 Ham, Lamp, Chain Armor, Halberd, Battle Axe, Chain Helmet, Health Potion (semi-rare), Beastslayer Axe (rare), Fur Boots (rare), Red Piece of Cloth (very rare), Shard (very rare). (Create loot statistics) |
See also: Creatures.
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