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Ashmunrah

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Ashmunrah.gif
This creature is in the The Undead class.
Ashmunrah

5000 Hit points
3100 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-1001+) it poisons you up to 7 hp/turn, Death Hit (0-693+), Death Wave (0-711+), Summons up to 3 Green Djinns and 2 Ancient Scarabs, appears as an Ancient Scarab, Invisibility, Self-Healing.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 2412+ (4292+ with summons) hp per turn
Immune To: Death, Life Drain, Invisibility, Paralysis
Strong To: Physical (-10%), Energy (-20%), Ice (-20%), Earth (-25%)
Neutral To: Drown?
Weak To: Holy (+10%), Fire (+5%)
Sounds: "No mortal or undead will steal my secrets!"; "Ahhhh all those long years.".
Behavior: Malicious, will make all efforts to destroy intruders.
Field Notes: This Pharaoh protects the chamber where you can merge all parts of Helmet of the Ancients. Has the ability to kill 120 knight with 1 strong combo. For a long time, he was considered the only Pharaoh who does not drop any Pharaoh Rares, but recently a Holy Scarab was looted.
Location: Under the Ankrahmun Library Tomb.
Strategy: He uses melee attack, so use blockers to run around him and distance fighters to fire on him. He is guarded by a Behemoth and 4 Ghosts. Note that the 4 Magicthrowers now shoot as the fences were removed with the summer 2007 update.
Loot: 0-140 gp, Silver Brooch, Great Mana Potion (rare), Might Ring (rare), Crown Armor (rare), Mini Mummy (rare), Holy Scarab (very rare), Hammer of Wrath (very rare). (Create loot statistics)
See also: Creatures.
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