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Apprentice Sheng
This creature is a boss in the Hybrids class.
Apprentice Sheng

95 Hit points
150 Experience points per kill

Summon/Convince: --/--
Abilities: Melee 0-10, Summons 0-2 Hyaenas (makes a red sparkle bomb around him each time he tries to summon), Self-Healing (Slow), shoots Energy Field, Light Magic Missile (0-25 hp), Fireball (0-45 hp).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 80+ (120+ with summons) hp per turn
Immune To: Energy
Strong To:
Neutral To: Physical, Holy, Death, Fire, Ice, Earth, Drown?, Life Drain?
Weak To:
Sounds: "I will protect the secrets of my master!"; "Kaplar!"; "This isle will become ours alone"; "You already know too much.".
Behavior: Tries to keep a distance from players, can push objects and run in red health.
Field Notes: It used to yield 100 experience points what was changed to 150 experience points with the Summer Update 2008.

It spawns with 4 minotaurs so you may find the last room with 2 hyaenas, 9 minotaurs, 2 wolves and Apprentice Sheng.

Location: Minotaur Hell (Rookgaard).
Strategy: Get 3 players to block it into a corner and heal with small health potions, while attacking it on defensive fighting with melee. Get 1 more person with a high distance skill to shoot arrows or throw spears on offensive fighting, for the most effective and easy way to kill it. To solo the boss a fast player can run to the small north room to lure the boss inside. After that place two boxes or honey flowers to keep the minotaurs out and only fight Apprentice Sheng and 2 hyaenas (10-20 small health potions is best to keep yourself from dieing). Another way is using poison arrows to lower defense, and finally spear to kill the boss.
Loot: 0-10 gp, Meat, 0-2 Torch, 0-2 Dead Snakes, Rope, Shovel, 0-5 Carrot, Leather Legs, Leather Helmet, Minotaur Leather (always), Magic Light Wand, Knife (semi rare). (Create loot statistics)
See also: Creatures.
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